Blind Scout strips every identity cue out of game film โ numbers, names, helmets, logos, team colors, field markings, the crowd โ and leaves the movement untouched. What's left is the play.
Evaluation has spent decades stripping bias out of everything measurable โ testing numbers, production, combine results. Film stayed the exception, because film leaks identity in every single frame. The number on the chest. The helmet. The logo at midfield. The school painted in the end zone. An evaluator doesn't get to choose not to see them.
Two players can put an identical rep on tape. Only one of them is also carrying a program, a recruiting ranking, and a name the room already has an opinion about.
Every identifier is removed in sequence, across every player in frame โ not just the prospect being graded.
All twenty-two players, plus everything around them that identifies the program.
Front and back, through rotation, contact and occlusion.
Helmet logos, decals, sleeve and pant marks โ every branded surface.
Uniforms neutralized so the palette no longer signals a program.
Midfield logos, end-zone wordmarks, painted field identity.
Stadium and sideline cues that place the game and the program.
Footwork, pad level, hips, hands, burst and timing left fully intact.
Delivered as ordinary cutups your staff grades in the tools they already use.
Coaches film or all-22, handled under your NDA and your terms for storage, access and deletion. Nothing is used to train anything without written permission.
All twenty-two, frame by frame, through traffic and contact โ not just the player being evaluated.
Numbers, marks and colors are neutralized and the environment is stripped, with silhouettes and motion preserved so the rep still reads the way it reads on tape.
Then unblind it and compare. The output is the video; the finding is whether the grade moved.
Blind Scout was founded by Brendan Morrell, a principal software engineer who has spent his career building production systems where the hard part is the data, not the demo.
He was an early engineer at Realize Me, a consumer technology startup he joined at formation and helped build through its acquisition by The Asprey Group โ the health and human-performance company founded by Dave Asprey, whose ventures include Upgrade Labs and Danger Coffee. He stayed on through the integration, and has since worked in regulated healthcare technology, where correctness is not a matter of taste.
Blind Scout came out of a simple observation: every other input to a scouting decision has been systematically de-biased, and film โ the input everyone weights most heavily โ never has been, because until now nobody could.
The engineering team brings three decades of visual effects, real-time graphics and production computer vision to the problem. Removing identity from moving footage without destroying the movement is a genuinely hard visual problem, and it is exactly the kind of problem this group has spent their careers solving.
Visual effects, real-time graphics, and computer vision โ brought together on a single hard video problem.
Principal software engineer. Early engineer at Realize Me through its acquisition by The Asprey Group; previously Capital One. Builds production systems in regulated, correctness-critical environments.
Over 30 years in visual effects, spanning Hollywood feature work and award-winning video games, with credits including The Last of Us Part II. Aerospace engineering background with work at NASA. Founder and chair of the Society of Augmented Reality Professionals.
CTO and hands-on engineering leader, 20+ years. Builds production computer vision pipelines in TensorFlow and OpenCV, plus edge AI and remote-sensing systems. Multiple patents in AI, AR and geospatial systems; co-created one of the first AR games shipped on iOS.
Senior Unity and product engineer with 15+ years shipping real-world software across games, XR, backend systems and AI integration. Multiple commercially released titles.
Pro and college personnel departments: we'll walk you through current output directly and scope a single-prospect pilot.
Or email brendan@blindscout.ai